![warframe emissary derelict warframe emissary derelict](https://i0.wp.com/spuf.org/wp-content/uploads/2019/09/Warframe0813.jpg)
- #WARFRAME EMISSARY DERELICT MOD#
- #WARFRAME EMISSARY DERELICT FULL#
- #WARFRAME EMISSARY DERELICT SERIES#
If you want to efficiently, effectively, quickly, and comfortably dominate the Steel Path Star Map, be sure to check out our build guide specifically for this new challenge.The Zealoid Prelate is an Infested Boss introduced during the fifth episode of Nightwave: Series 2 – The Emissary. Focus on keeping up stealth, your combo counter, and the light and the boss will fall. Once the next Bastion spawns, repeat the process. The boss will heal a bit, but nothing too substantial. Kill as many as possible, but don’t be concerned if a few survive. The boss will drain every infested add in the room (including those on the second floor). When you see the dialogue for a drain, drop the light and get out of its circle to avoid being stunned. This should keep the light alive until you force the boss to use its next drain. When it teleports away, kill infested again while making your way to its new location. Once back in the boss room, melee the boss like you did in phase 1. On your way back with the light, kill all infested enemies you see to keep your combo counter and light duration high. These will die much quicker than the boss to sustained melee.
![warframe emissary derelict warframe emissary derelict](https://i.ytimg.com/vi/zs7VVszAll0/hqdefault.jpg)
From there, wait for a Zealoid Bastion to spawn in one of the side rooms. Build up your melee combo counter until the boss goes into phase 2.įollow the boss into the main room.
![warframe emissary derelict warframe emissary derelict](https://i.ytimg.com/vi/4gXhCybddr8/hqdefault.jpg)
Just stay in stealth and avoid its attacks by staying behind it. With the build suggested, you shouldn’t have energy issues as long as you are killing infested enemies. Start the mission by going into stealth, and stay in stealth for the duration of the fight. I would suggest a relatively fast weapon to help get your combo counter up quickly. I used a Nikana Prime, but any melee weapon that scales well with the combo counter would work. Like all combo based melee builds, pick one that has high critical chance and a high critical multiplier to maximize the benefit of Blood Rush.
#WARFRAME EMISSARY DERELICT MOD#
Zealoid Prelate, the mini bosses, and many infested are very weak to Gas, so be sure to mod for Gas (+90% Heat & Toxin). Luckily, stealth will make building you melee combo counter pretty safe and easy. The large health pool and increased defenses will make this boss quite tanky. This build also goes for the Gladiator set bonus, to increase the damage of your melee weapon as the combo counter gets higher.įor Arcanes, most of your damage will be coming from your melee weapon, so Arcane Fury and Arcane Strike will give significant damage buffs. Mallet (#1) and Resonator (#2) can be helpful, but because enemies are invulnerable unless they are inside the light, they won’t do much. This build focuses on Ability Duration to keep stealth up as long as possible. Ivara cannot bullet jump while stealthed, making it hard to catch back up with the boss when he teleports. Loki cannot refresh stealth while stealthed, making his visible for a short time. The best stealth frame is Octavia using her Metronome (#3).
![warframe emissary derelict warframe emissary derelict](https://i.redd.it/e4n2pjrqisk31.jpg)
Therefore, a stealth frame is the perfect choice for this mission. It will attack in the direction it thinks the stealthed Tenno is, but this can be easily avoided by just staying behind it. Zealoid Prelate does not have any way to remove stealth. The Tenno will need to get a new lamp, even if they had been keeping the timer high. Killing the enemies will stop it from healing back some of its life. Every 1/5th of life, Zealoid Prelate will break the lamp and start draining every infested enemy in the area. Zealoid Prelate will teleport around the room every once in a while. When it is at its smallest, it will also blink, indicating that it will soon break. The amount of time remaining is indicated by the radius of the light. This timer can be reset by killing normal infested enemies. The lamp has a timer and will eventually break, needing to be obtained again from the mini bosses. Holding it will create an area around you that will remove the invulnerability from the boss and other enemies. Killing one of these mini bosses will allow you to pick up the light. This shield is only removed using Arlo’s Light, obtainable by defeating Zealoid Bastions in the side rooms. This shield can be seen as a red aura around the boss and the infested adds.
#WARFRAME EMISSARY DERELICT FULL#
The second phase heals the boss back to full health and introduces an invulnerability shield. This phase ends when the boss reaches half health. If you don’t get through this section of the fight relatively quickly, you’ll want to rethink your weapon. This is a great time to check the effectiveness of your weapon. Unlike in phase 2, the boss is vulnerable at all times. It will just use its basic attack, which can be avoided by staying behind it. The first phase of the fight is a very simple introduction to the boss.